Using the manipulator axis on custom avatar bodies produces undesirable effects in the animation editor. The rotations and positions keep forcing themselves into wrong angles when activated and this occurs while dragging the manipulator as well.
Repro
I am animating through the animation editor using R15 bundles that have been imported from the marketplace, as well as my own avatar (That is using a custom avatar body) that I duplicated when spawned in Studio. The manipulator works normally on FK mode, but using it on IK mode and Full Body IK mode causes the bugs to happen.
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This happens even on a blank Studio file, and with all plugins off.
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This does not happen on Roblox’s bundles or the default R15 Blocky Avatar.
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I remember this was not always the case. I believe I first saw the error happening between November and December of 2023.
System Information:
Windows 10
i7-6700k
RTX 3070
32Gb DDR5 RAM
2 SSDs and 2 HDDs
Betas
I am enrolled in every beta except for:
The Updated Docking System
Scripts and Non-Strict by Default
Visual Aid
On my rig copied from spawning
On an imported bundle from the marketplace
Expected behavior
I expect the IK editor to function normally with custom avatar bodies, as it does with the default avatars and default Roblox bundles.