Avatar Bundles in V-pose play animations in Y-pose

When UGC avatar bundles in V-pose use animations, the animations correct themselves in a way that raises the avatar’s arms up in a Y-pose. This only happens when the avatar is animated.

Bones in Blender (~10deg):

Imported Avatar:

Imported Avatar in Avatar Setup:

Expected behavior

I expect the arms to stay the same orientation instead of being raised.