Avatar Context Menu sinks DPadUp even when a GuiObject is selected

I posted this on a thread directly about the Avatar Context Menu, but received no response. I am reposting here as a bug report to try to get this updated. Proposed solution is included.

2 Likes

Who do I have to tag to get this change made? The fix is as simple as adding the three lines of code provided above to CoreScripts/AvatarContextMenu.lua in the function gamepadOpenMenu (the last function in the script).

2 Likes

Sorry for the late response, I didn’t see this thread until now. We will get this fixed ASAP.

2 Likes

Hi. I’d like to mention that you don’t actually have to pre-enable the ACM to make it work, as enabling it
binds the DPadUp (and previously the B key) ie. you can use your own keybinding and when you get
your key, only then do you enable and open the ACM. Then you can immediately disable it
And amazingly the ACM, once it is opened (displaying) will still work even though it has immediately been disabled. This is not only a workaround for GUI nav, but also if your game uses DPadUp for something else.