Honestly my main point of interest here is Humanoid componentisation. I absolutely hate working with Humanoids right now and the lack of customisability is utterly crippling. With the ability to modify Humanoids and pull pieces out of the box to create ideal Humanoids for your game, the amount of usefulness you can get out of them will be very large.
Thanks for raising this up (even though its an umbrella topic which is discouraged when it comes to Discussion/Cool Creations). Didn’t know it existed until now actually.
@Elttob tweeted about it as well! https://twitter.com/rbxe_/status/1205403755681853446
It’s an awesome update I recommend you check it out. I’m still trying to work my way around it, the website is bugged and it won’t let you download their new character controller demo
Just out of curiosity, will we be able to use skin/mesh deformation with custom rigs?
All the info is on the site I linked!
i have created a first person arm+glock rig from things i found off of gamebanana and then i animated it
ive been waiting for this forever
I mean… What else do I really have to say?
Beautiful reflections and normals (left before, right after)
Normals while in shadow (thank you PBR)!!! (right before, left after)
What we’ve been missing
yes ok dont make fun of me for using bandicam >:(
How did you get reflections to work? I uploaded some reflection maps and none of them are working it seems.
Is there a specific way they have to be?
Baffled me too at first. Then I found this:
Apparently PBR isn’t “enabled” until you set up the lighting the way it is described in his reply.
Since emission maps aren’t included in SurfaceAppearance, I experimented with Beams’ LightEmission property to achieve this. I originally tried using SurfaceGuis with an alpha photoshopped version of the emission map, but it looked too jagged.
I was able to make this background high-rise that, although heavy on Attachments & Beams, only consists of two parts (not one since SurfaceAppearance doesn’t tile):
That is one of the coolest things I’ve ever seen.
Wow. Roblox is just getting better by the minute.
Made this little guy last year for a personal project. Since he was fully PBR-compatible, I decided to check out how he looks in Roblox with all the new texture maps!
(ignore the pistol texture on the gif below)
Playing around with open source PBR materials.
I hope we’ll get to use these new custom materials with terrain eventually.
playing around with walls/floors/doors. Also, towards the middle of the video I show where I’m trying to use normals on “flat” images for the weapon.
This is niice, although I’m having issues with normal maps not working on some of my gun meshes
(normals not effective here?)
(texture on a regular part)
Another little comparison of current Roblox vs future Roblox. The mesh is exactly the same:
Where do you get the material maps like those? Is there some website you use? Or did you make them