Honestly my main point of interest here is Humanoid componentisation. I absolutely hate working with Humanoids right now and the lack of customisability is utterly crippling. With the ability to modify Humanoids and pull pieces out of the box to create ideal Humanoids for your game, the amount of usefulness you can get out of them will be very large.
Thanks for raising this up (even though its an umbrella topic which is discouraged when it comes to Discussion/Cool Creations). Didnāt know it existed until now actually.
Itās an awesome update I recommend you check it out. Iām still trying to work my way around it, the website is bugged and it wonāt let you download their new character controller demo
Since emission maps arenāt included in SurfaceAppearance, I experimented with Beamsā LightEmission property to achieve this. I originally tried using SurfaceGuis with an alpha photoshopped version of the emission map, but it looked too jagged.
I was able to make this background high-rise that, although heavy on Attachments & Beams, only consists of two parts (not one since SurfaceAppearance doesnāt tile):
Made this little guy last year for a personal project. Since he was fully PBR-compatible, I decided to check out how he looks in Roblox with all the new texture maps!
playing around with walls/floors/doors. Also, towards the middle of the video I show where Iām trying to use normals on āflatā images for the weapon.