Avatar Importer failed to load mesh!

I’m trying to import a rigged character from blender, but it isn’t working. When I try to import it, these error messages come up and I’m not sure why. I’ve included the blend file and the fbx file.
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LEGO man_Rigged.blend (9.2 MB)
LEGO man_Rigged.fbx (5.8 MB)

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Have the same issue, it’s bonkers that Roblox won’t allow me to import some meshes. It isn’t even the name either

Having the same issue here too. No idea why this is happening.

Yes, happening to me, it seems that it happens anytime a part that cannot be loaded (animation controls, etc.) is attempted to be loaded.

@unadmin12 @CreativityMen

To fix this go into the MeshId of the MeshPart and remove everything but the numbers.

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I’m not trying to import a mesh though. It’s an fbx rig file i’m trying to import.

And for every meshPart in the body repeat the steps.

Oh Ok. I understand what you mean now. Just don’t quite understand what you meant with “removing everything but the numbers.”

The ID should be something along the lines of ‘https://assetdelivery.roblox.com/v1/asset/?id=0000000000’ just remove the text part and leave the numbers in (0000000000).

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Ah! Thank you so much. I thought this might’ve been because of the amount of tris there were in the model.

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There’s just one problem though. I don’t know if this has to do with the size of the model but the position of the other meshparts are not in their original position.

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Are you sure this isn’t a problem with how you exported your mesh as this happened to me and it was the mesh that had the parts in the wrong positions.

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I have no idea. This is my first time making my own made skinned mesh model. I just exported it normally as an fbx file. The armature of the model seems to work fine for me aswell.

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