I’m trying to import a rigged character from blender, but it isn’t working. When I try to import it, these error messages come up and I’m not sure why. I’ve included the blend file and the fbx file.
There’s just one problem though. I don’t know if this has to do with the size of the model but the position of the other meshparts are not in their original position.
Are you sure this isn’t a problem with how you exported your mesh as this happened to me and it was the mesh that had the parts in the wrong positions.
I have no idea. This is my first time making my own made skinned mesh model. I just exported it normally as an fbx file. The armature of the model seems to work fine for me aswell.