Avatar Importer Pivot Bugs setting all imported pivot orientation to 0,0,0

Avatar Importer seems to set all MeshPart import Orientation to 0,0,0. This was not the case a couple of patches ago which made maps that were made on Unity importable to ROBLOX. Now, everything is automatically set to 0,0,0 which pretty much ruins everything.

Expected results:

Roblox Imported Results:

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The patch note 486 sorts of change this behavior. Is there any way ROBLOX could make this import option a toggle instead? While they are useful to their primary function, many other things that could be done via this avatar importer are now no longer functioning properly.

In the current patch it imported with the right position, but the orientation is all wrong (all set to 0,0,0) while in the previous patch they are also set to 0,0,0 but the model rotation came out right!

“Avatar Importer and Properties Pane mesh importing workflows will now set the pivot of the imported MeshParts to be the origin of the space that the mesh was imported from.”