I’m trying to import a skinned mesh of an R15 character but it comes off like this:
This is what the rig looks like in blender:
What do I do to keep the mesh offset?
I’m trying to import a skinned mesh of an R15 character but it comes off like this:
This is what the rig looks like in blender:
What do I do to keep the mesh offset?
Found the issue
I had to remove this modifier: