I tried to making a rigged anime boy character and I think I did well there’s just problems with the way the parts are facing and heading to when I move around
Can anyone help me fix this?
Boy body.rbxm (5.2 KB)
This is the body. I’m not sure what to do next or how to fix this.
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Does anyone know how to make them all face the correct way like a normal roblox avatar
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BrandonKardashianx the problem is with your model placements.
Solution:
- Use Blender
2.Model Each Part Individually Using Shapes Like Cylinder for long parts like arms and leg calfs, use spheres for hinge joints
3.edit the pivot points and origin coordinates
4.Extract The .blend file to .obj format
5.Import Body Part Models In Roblox Studio.
6.Place Them As per The Placement Of An Actual Body.
7.Add bones using rig editor.
8.Re-check the pivot points.
9.Using Animation Editor Make Walk Animation.
- Insert Walk Animation Script
Test It Out.
Hope That It Helps
I can’t use blender my laptop is too trash but I’ll try changing the points and cordinates
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Is there a way without blender?
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I don’t actually know but you can use
Unity
Unity is a development platform for creating multiplatform 3D and 3D games and interactive experiences that lets you aim to build a business on creating high-end content and connectin
Follow the link to know more
(I found it on google)
Blender Alternatives & Competitors
Sorry I realized its not gonna work
Maybe rotate the HumanoidRootPart.
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