GroupyClumpy has directed me here to submit a bug report with avatars at smaller scales.
There seems to be some issues with the animations when walking/jumping. i.e. the torso is not aligning when jumping and the walk speed does not match the displacement. I am just wondering if there is any way to combat this.
local friction = 1 local elasticity = 1 local frictionWeight = 1 local elasticityWeight = 1 local Character = script.Parent local physProperties = PhysicalProperties.new(density, friction, elasticity, frictionWeight, elasticityWeight) local Humanoid = Character.Humanoid --game.Workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable Humanoid.BodyDepthScale.Value = .1 Humanoid.BodyHeightScale.Value = .1 Humanoid.BodyWidthScale.Value = .1 Humanoid.HeadScale.Value = .1 Humanoid.BodyProportionScale.Value = 0 Character.HumanoidRootPart.CustomPhysicalProperties = physProperties Humanoid.WalkSpeed = 3 Humanoid.JumpPower = 10
If you are wondering why I am changing the physical properties of the HumanoidRootPart, it is because I have found when the character is small, the momentum is significant. i.e. when walking forward, it takes forever to stop. For some reason editing the physical properties has overcome this.