Reproduction Steps
* Place file: AvatarEditorService_GetInventory_Unreliability_Reproduction.rbxl (36.8 KB)
- Upon play-testing the game on the client, text will be printed in the format of:
"[# of accessories], [elapsed time], [# of pages]"
. You may have to play-test the game multiple times, and each time, take note of the[# of accessories]
and[# of pages]
- results may differ.
Expected Behavior
AvatarEditorService:GetInventory()
should produce accurate results 100% of the time.
Actual Behavior
AvatarEditorService:GetInventory()
produces inaccurate results (and sometimes errors) about 5-10% of the time. These are the results that I am receiving in the reproduction file:
Result #1: The expected result
This is the result that prints majority of the time, and is the correct result.
Result #2: The random result
Sometimes, this result prints randomly, with the accessories number ranging from 100-300. This is the incorrect result, and I’m not sure why its printing this.
Result #3: The error
Lastly, this will error randomly when I call the pages:AdvanceToNextPageAsync()
method. I am also not sure why this is occurring.
Issue Area: Engine
Issue Type: Other
Impact: Moderate
Frequency: Sometimes
Date First Experienced: 2022-07-21 12:07:00 (-07:00)
Date Last Experienced: 2022-07-24 00:07:00 (-07:00)