Avoiding Overlapping Textures

I am building an auditorium and currently working on the floor. I have a textured part that I want to meet with another part at an angle. Here is an example:

image

However, as can be seen, the textures overlap, which I do not want.
I have tried using the Gap Fill plugin. It connects the parts cleanly, but does not use the texture:

Does anybody know a way I can connect the textured parts precisely without the overlapping?

Thank you!

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You could try to use gap fill and create a triangle between the two parts. This will prevent overlapping but the texture won’t be perfectly aligned. I don’t know how your gap fill isn’t using the texture. Maybe the parts are super thin or you have the texture on the wrong surface?

If you want it perfectly aligned I recommend unioning or using mesh parts.

Have your overlapping parts and union them together, it should fix the issue.

As you can see, I have both parts selected while they overlap:

image

After I click union, the textures disappear:
image

Is there a way to solve this?

The textures do appear to be on the correct sides.

Convert the shapes into a single Mesh or Union and apply the texture to the that.

Alright, how can I apply texture to it? Do I just drag it from one part to another in explorer?

I have an idea that can also be useful for overlapping parts. I saw this on a video before.

You can try to change one of the part position’s on the Y axis by 0.0001. In that way, tha texture will stop overlapping and you won’t notice any difference between the postion of both parts

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Screenshot_1291
Here’s an example with a Pillar Mesh i have

Convert/Combine the shapes into a singualar Union/Mesh and then afterwards put the texture onto that

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Ah, thank you so much, this worked!