How can i make it so that a player gets a badge when they reach, say, 100 coins, or 500, etc? I don’t know where i can put this script. Thank you!
local BadgeService = game:GetService("BadgeService")
local badgeID = 000000
local Currency = "Coins"
local AmountNeeded = 100
game.Players.PlayerAdded:Connect(function(Player)
local leaderstats = Player:WaitForChild("leaderstats")
if leaderstats then
leaderstats[Currency]:GetPropertyChangedSignal("Value"):Connect(function()
if leaderstats[Currency].Value >= AmountNeeded then
BadgeService:AwardBadge(Player.UserId, badgeID)
print("awarded badge!")
end
end)
end
end)
I wrote this up pretty quickly, you can maybe add a check to see if the badge is already owned by the user to improve performance.
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