I’m attempting to make a script to award a badge to the entire server every 5 seconds if a certain player is in-game. I have tried several times but nothing has worked. Is there any way I can fix this issue?
Script:
local BadgeService = game:GetService("BadgeService")
local BadgeList = {
OwnerBadge = 2124688549,
CoOwnerBadge = 2124688554,
HeadDeveloperBadge = 2124688553,
}
game.Players.PlayerAdded:Connect(function(Player)
while wait(5) do
if Player.Name == "avoidingfans" then
for i,v in pairs(game.Players:GetPlayers()) do
BadgeService:AwardBadge(v.UserId, BadgeList.HeadDeveloperBadge)
end
elseif Player.Name == "e6thn" then
for i,v in pairs(game.Players:GetPlayers()) do
BadgeService:AwardBadge(v.UserId, BadgeList.OwnerBadge)
end
elseif Player.Name == "avatw" then
for i,v in pairs(game.Players:GetPlayers()) do
BadgeService:AwardBadge(v.UserId, BadgeList.CoOwnerBadge)
end
elseif Player.Name == "CUTDESIRES" then
for i,v in pairs(game.Players:GetPlayers()) do
BadgeService:AwardBadge(v.UserId, BadgeList.CoOwnerBadge)
end
end
end
end)
There is nothing wrong in the dictionaries, the issue is most likely the way that you awarding the badges
You could try to use this function
local BadgeService = game:GetService("BadgeService")
local function awardBadge(player, badgeId)
-- Fetch badge information
local success, badgeInfo = pcall(function()
return BadgeService:GetBadgeInfoAsync(badgeId)
end)
if success then
-- Confirm that badge can be awarded
if badgeInfo.IsEnabled then
-- Award badge
local awarded, errorMessage = pcall(function()
BadgeService:AwardBadge(player.UserId, badgeId)
end)
if not awarded then
warn("Error while awarding badge:", errorMessage)
end
end
else
warn("Error while fetching badge info!")
end
end
I know this topic is about 4 months dead but try this:
local BadgeService = game:GetService("BadgeService")
game.Players.PlayerAdded:Connect(function(Player)
game.Players:WaitForChild("test") --Insert user you want
while game.Players:FindFirstChild("test") do
BadgeService:AwardBadge(Player.UserId, 0) --Insert your badge id
end
end)
I know it’s probably going to be tedious to do it for each dev but I’m not very experienced yet so I can’t think of any other way that would work