Awarding Badge not working?

I’m currently making an awarding badge from the client side using a remote event but its not giving any result/error both in studio and ingame.

Server side:

local Event = game.ReplicatedStorage.AwardBadge

Event.OnServerEvent:Connect(function(player,badgeid)
        local BS = game:GetService("BadgeService")
        if not BS:UserHasBadge(player.UserId,badgeid) then
            BS:AwardBadge(player.UserId,badgeid)
     end
end

Client:

local badgeid = 0000 -- placeholder for the post
Event:FireServer(badgeid)

Im typing it all on mobile so my bad if there any typing mistake

it’s UserHasBadgeAsync not UserHasBadge

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