NOTE: Please read the Availability section. I am only currently available for small commissions (i.e. GFX, stand-alone scripts) because I am very busy right now. Feel free to contact me if you have any questions.
About Me
Hi there! I’ll get right to the point: I’ve been developing for about four years, and I have marketable experience in:
- Scripting
- UI Integration
- Core Systems/Modules
- Datastores
- Much more; DM me for more info
- UI Design (Roblox Studio)
- GFX
- Thumbnails/Icons
- Advertisements
- Game Design
- Community Management
- 3D modeling (Blender)
And now for a list of skills that I don’t feel confident enough in to market:
- Composing
- UI Design (Roact/Custom)
- Building in Studio
Showcase
Lava Ascension
This game is essentially the culmination of all my skills. I did all of the programming, UI, building, game design, and almost all of the terrain. You can find it here:https://www.roblox.com/games/3540454961/Lava-Ascension-Beta
Quantum Superposition Example
This game was inspired by the quantum shenanigans from Outer Wilds. Whenever the orb is not visible, it takes on a random position. I ended up having to use coroutines to make the orb performant enough to move quickly, without causing lag.
https://www.roblox.com/games/5368156963/Quantum-Superposition-Example
Open Source Nametag System
After seeing multiple #collaboration posts requesting nametag systems for roleplay groups, I decided to make my own as a learning resource for others. It includes line-by-line documentation and uses simpler methods so that it is more easily understandable.
GFX Demo
I imported some of my best GFX to Roblox and put it in this place so that it would be accessible for my portfolio. Feel free to check it out, I’m really proud of how well this turned out (fun fact: I didn’t use Blender for any of this)!
https://www.roblox.com/games/1451375074/GFX-Demo
Sleds
This is just a fun winter sledding game I made a while back. I always want to make it into a full-fledged game, but I never remember that until spring when sledding season is over.
https://www.roblox.com/games/1330292461/FE-Model-Creating-Place
Unnamed FPS
I made this map generation system a while back, but only perfected it recently. It uses coroutines to performantly generate a 200x200 block map (each block is 10x10 studs) with powerups. The idea was to create a truly random FPS, to where no two rounds are ever the same.
https://www.roblox.com/games/4678430344/Secret-Project
Availability
I am really busy at the moment and only available for small commissions only such as:
- Individual scripts
- GFX Icons/Thumbnails/Ads
- Single models
- DM me if you are unsure.
These are definitely too large for me to manage at the moment:
- Scripting entire games
- Anything long-term
- Building entire maps
Thank you for your understanding! I’ll update this thread if I ever end up having more time to commit to Roblox.
Payment
Prices are always negotiable (sometimes I’ll even work for free if the project is interesting ), but always on a per-asset basis. If you’re trying to pay me hourly then the project is too large. Note that I only accept Robux at the moment.
Price guide for GFX (after marketplace fee):
Game Icons (characters): 650 Robux each
Game Icons (no characters): 250 Robux each
Game thumbnails (characters): 750 Robux each
Game thumbnails (no characters): 350 Robux each
Group Icons (all): 750 Robux each
Advertisements (professional): CTRx800 Robux*
Advertisements (clickbait-ish): CTRx300 Robux*
*So for example, if made a clickbait ad I make for you gets a 4.23% CTR, then you would pay me 4.12x300 = 936 Robux. Professional ads are priced higher because they usually get lower CTR and require more effort to make.
Contact
Feel free to DM me here on the DevForum or on Roblox, I’m online every day. I’ll try to get back to you as soon as I see your message.
Other Important Info
- Professional ads look nice and may have character renders. Clickbait-isn ads will be designed to get the most clicks possible, usually at the expense of style.
- I sometimes use DS2 as a framework for my datastore work. This means that any datastore scripts I make for you will
require()
an outside module.