Notice how at some window sizes there is a 1 pixel gap in the left of the bar, and the others, the middle bar is raised 1 pixel up.
Repo:
Create a ScrollingFrame in a ScreenGui.
Size {0.6, 0},{0.6, 0}
CanvasSize {5, 0},{0, 0}
Set TopImage, BottomImage, and MidImage to a 1x1 white pixel image ScrollBarThickness 5 (in this example)
This bug shows for me in Studio also, but it goes away in-game. I have overlooked it as long as it doesn’t happen in-game, otherwise I would have reported it a while ago.
Almost a year later and this bug still hasn’t been fixed. Please fix it. It happens in-game as well as in studio, and there seems to be no work-around other than to create your own lua-based scrollbar.
This is still an issue for me.
At this point I’m considering avoiding ScrollingFrames entirely and using my own custom solution. Horizontal scrolling frames are behaving very horribly for me, and are also very stuttery when I scroll them:
My UI looks absolutely horrible when using horizontal Scrolling Frames. I can see this in other games as well, like Jailbreak’s Gun Shop GUI.
Could we have an update in this? Doesn’t necessarily have to be fixed, but a follow-up saying that it’s still being worked on, or that engineers still haven’t had the chance to look into this would be nice.
It isn’t a game breaking issue, but really ruins the look of your UI when having a horizontal scroll bar in a menu. It’s even more awkward when the individual scroll bar parts start wiggling as it’s being scrolled. Then it just looks really bad.
Of course, 3 years after I last attempted implementing a horizontal ScrollingFrame, the same deal-breaking bug is still there. Please fix this already.