AWP Injection Detection, Hook detection, Infinite Yield detection, Dex Explorer detection

yeah so awp injection as of now this is not possible

  1. awp injects into the roblox menu (not ever in game, it actually quits your game if you are in a game and only injects into the roblox menu)
  2. the awp injection thing could be used for advanced scripts that freeze your game while loading but as far as awp injecting being detected its not possible that can only be detected by roblox due to them injecting in the roblox menu instead of in game
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It doesn’t detect injection, it detects whether injected, so this is not an issue.

instead of relying on the developers to ignore the issue, maybe think of a better solution

AWP detection is definitely very possible, it’s one of the most ultra detected executors on the market rn lol

Someone didn’t read the post at all clearly. I never said this should be relied on,

These should not be taken as is, and proper testing and implementation should be done to ensure this works in your case. This should not be used as an alternative to any other counter-exploit measures you have.

If you plan on just copy and pasting the code below, expecting it to be a complete prevention of exploiters, please reconsider and take time to understand what this code is doing. As mentioned, this should not be used in place of any other anti-exploit measures, and normal preventions are very much still required.

Hope these being patched will soothe your nerves despite AWP being detected anyway.

Mr citadel man the awp detection method is a tick check.

More than a tick check, abuses dirty environments.

mr faithful man
people with nokia 3310’s shouldnt be in roblox anyway

A debounce to avoid triggering for low end devices is bound to fail eventually

just ban all mobile players from ur games ezzzzzzzz

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no hate, but you use memory checks in your anticheat which affects low end device’s so yeah!

Im well aware i use them, i would not utilize them in an actual game (they are for experimentation) but again if you can find a way to make them false positive let me know and i will try and fix it

For some reason I just got false positive for both Inf-yield and AWP when testing on actual place when player join it already trigger. In studio it work fine (except Dex, Dex just give you Inf-yield thing)

For inf yield, Check if your using NetworkClient in your game, if you are then that’s the reason!

Wdym I mean it’s on the explorer so idk how do I disable

I ctrl shift F and search Networkclient didn’t found any. It didn’t false positive on Studio either, but only on actual game.

This is why proper testing is required, I’m not sure why those would be false testing (as they weren’t for me), so test and edit accordingly.

I think I found the cause, it’s from using Adonis Admin along with this.

If you’re using Dex then yeah, that’s most likely what’s causing the issue. Adonis has it built in, and I believe the Dex service through Adonis may/may not grant you access to some server-side services. I’m not entirely sure, but I believe Dex is only restricted to people with the Creators rank?

scripts can’t do anything while frozen, it’s the exploit itself that can