Azure Latch Ball Physics (How do they do it?)

Hello! My name is Krill, I’m a huge fan of Azure Latch (created by twi game), I’m currently coding the ball physics from Azure Latch but it didn’t quite work.
Please help :frowning:

I’m using FastCast currently and I just need a concept for making custom trajectory.

You are providing too little information, please show us the results you want to achieve and what is the problem

im pretty sure they use lerping (for curve shots) or kinematic trajectory

We can’t write an entire system for you

Ahh yes, but where’s the scripts? You cant just say you are coding it, when you don’t even show the actual scripts. If you want people to help,
you need to provide more info. This is the Dev-Forum, not the, Make-Entire-Systems-For-People Forum.

I’m using FastCast, but making the ball physics and making curve shots are pretty confusing to me. (sharing the script might blew ur mind because on how bad I organize my script).

Sorry, I’m still new in DevForum, so currently i’m using fastcast to make the ball’s arc, but idk how do I make the ball bounces : P

nvm i found a way to make it by using RayPierced function in FastCast

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