Initial B-17 version with physics in Roblox, feedback is welcome.
i have something similar, what would be the best way of approaching the landing gear articulating? i was thinking motor6ds but they might be too much of a hassle
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I used Motor6Ds — it’s the best way; without them, the plane shakes. I did the same for the engines,
and ToObjectSpace
to place the offset in the correct position
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would editing a weld’s c1/c0 be easier? i despise working with motor6d
I’m not sure, but I believe it’s pretty much the same thing.
Take a look at the code:
Motor6d.Name = "PropMotor"
local Offset = VehicleSeat.CFrame:ToObjectSpace(proppart.CFrame)
Motor6d.Part0 = proppart
Motor6d.Part1 = VehicleSeat
Motor6d.C0 = CFrame.new(0, 2.075, 0) -- Pivot
Motor6d.C1 = Offset * CFrame.new(0, 2, 0) -- Main