Hey Community, i wanted to ask how can i make an working View and Unview Command for Basic Admin Essentials 2.0. I asked AI and it only gave me scripts that doesn’t work.
Could anyone help?
You should probably use something more updated in the first place
Under the loader there is a folder called Plugins
Make a new module script and follow the template
--[[
____
/\ _`\ __
\ \ \L\ \ __ ____/\_\ ___
\ \ _ <' /'__`\ /',__\/\ \ /'___\
\ \ \L\ \/\ \L\.\_/\__, `\ \ \/\ \__/
\ \____/\ \__/.\_\/\____/\ \_\ \____\
\/___/ \/__/\/_/\/___/ \/_/\/____/
Admin Essentials v2
Plugin Documentation
*coming soon^tm
If you have any questions regarding Plugins, contact TheFurryFish.
--]]
local Plugin = function(...)
local Data = {...}
-- Included Functions and Info --
local remoteEvent = Data[1][1]
local remoteFunction = Data[1][2]
local returnPermissions = Data[1][3]
local Commands = Data[1][4]
local Prefix = Data[1][5]
local actionPrefix = Data[1][6]
local returnPlayers = Data[1][7]
local cleanData = Data[1][8] -- cleanData(Sender,Receiver,Data)
-- Practical example, for a gui specifically for a player, from another player
-- cleanData(Sender,Receiver,"hi") -- You need receiver because it's being sent to everyone
-- Or for a broadcast (something everyone sees, from one person, to nobody specific)
-- cleanData(Sender,nil,"hi") -- Receiver is nil because it is a broadcast
-- Plugin Configuration --
local pluginName = 'exampleplugin'
local pluginPrefix = Prefix
local pluginLevel = 1
local pluginUsage = "<User(s)>" -- leave blank if the command has no arguments
local pluginDescription = "Hey, this is a plugin example.\nIt's also multi-line!"
-- Example Plugin Function --
local function pluginFunction(Args) -- keep the name of the function as "pluginFunction"
local Player = Args[1]
if Args[3] then
local Victims = returnPlayers(Player, Args[3]) if not Victims then return end
local combinedVictims = ''
for a,b in pairs(Victims) do
if combinedVictims == '' then
combinedVictims = b.Name
else
combinedVictims = combinedVictims..', '..b.Name
end
end
for a,b in next,Victims do
remoteEvent:FireClient(b,'Notif','Lorem Ipsum','Plugin Example',{'Message','Results',combinedVictims})
end
end
end
-- Return Everything to the MainModule --
local descToReturn
if pluginUsage ~= "" then
descToReturn = pluginPrefix..pluginName..' '..pluginUsage..'\n'..pluginDescription
else
descToReturn = pluginPrefix..pluginName..'\n'..pluginDescription
end
return pluginName,pluginFunction,pluginLevel,pluginPrefix,{pluginName,pluginUsage,pluginDescription}
end
return Plugin
I think the pluginFunction is supposed to be the command, and returnPlayers i assume handles parsing inputs like ‘me’ or the first letter of someones name into a table of player objects. Take the first valid player and then set the CameraSubject to them
local camera = game.Workspace.CurrentCamera -- define beforehand
-- in the command
local Victims = returnPlayers(Player, Args[3])
if not Victims or #Victims == 0 then
return
end
local target = Victims[1]
local character = target.Character
if not character then return end
local humanoid = character:FindFirstChild("Humanoid") :: Humanoid?
if not humanoid then return end
camera.CameraSubject = humanoid
For the unview command set it back to your local player’s humanoid
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