Backbone One on Android, ButtonL2 ButtonR2 Bad UserInputService Signal Behavior

This bug occurs when using Backbone One on Android Samsung Galaxy S24 and S23. However, it works fine on iPhone. It also does not seem to have the same problematic behavior on Android in other games such as Call of Duty Mobile.

Behavior and Reproduction:

  1. Connect a Backbone One to your android phone.
  2. Launch a Roblox game which tells you the input positions of the triggers.
  3. Depress ButtonL2 or ButtonR2 until it is more than 50% but not 100%.
  4. Slowly vary the pressure between 50% and 100%, notice how it will rapidly fire the InputBegan signal, with a trigger position of 100% before going back to the true trigger position upon the next slight adjustment.

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This is just an acknowledgment announcement!

We’ve filed a ticket into our internal database for this issue, and will come back as soon as we have updates!

Thanks for flagging!

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