Hey there!
I’ve recently been working on this project with my collegues, and I was wondering what we could do in order to make it better and maybe try and get more members.
It’s a mental asylum-based roleplay. The asylum itself is underground, but there are other things you can explore above-ground like a construction site, a playground and also a settlement with some wooden cabins.
We are open to any feedback, bug reports or suggestions!
The game: Asylum Roleplay
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I really liked the building for the main mental ward/prison block area, but that was the only area I could explore. I assume that after a certain amount of time, the status changes which would tell people to go to the canteen or yard and what not, however after waiting a few minutes, it never changed. I’d suggest adding an in game timer, and telling the player at what intervals the status changes.
Another thing was the UI, it’s design was great, but one small flaw was that the shop, team select and status elements had a darker grey shadow, but the vote kick did not, not a huge deal.
However more importantly, the UI didn’t communicate well with the player. For example, hovering over the play/credits buttons, as well as the team select buttons, lacked feedback. Perhaps playing a sound and highlighting the button your hovering over could help. Also, I tried joining the security team, but it wouldn’t let me, I assume this is for some reason like not being in the group, or that there weren’t enough players, but the game should have told me that. An error sound and a pop up saying “Can’t join that team right now” would help.
Finally, the mental ward/prison block area was really quiet, probably because I was the only player, however I’d suggest adding some ambient sounds like a PA system that would randomly sound throughout the asylum, saying random messages.
So far it seems great and has huge potential, I really like the thumbnail and icon designs.
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Thanks for the positive feedback! We’ll add some ambient sounds soon, we just need to find a good one that fits the team.