BadAssetFinder (using asset loading errors in output to find and quarantine those assets)

Have ever had these types of errors?


They’re annoying because in bigger games finding their sources can be near impossible.

Introducing BadAssetFinder

Finds and quarantines bad assets throughout the game by
using ids from asset loading errors in the output as search keys.

Bad Asset: One that produces an asset loading error in the
output due to an incorrect asset id.

Quarantine: To store in a folder in ServerStorage corresponding
to the bad asset’s class in order to stop it from erroring further
and provide easy access for an id change.

DISCLAIMER: Some types of asset loading errors I have not encountered yet. If you have errors that aren’t recognized by the plugin please contribute to the project by posting a screen shot of them so I can add them to the error pattern list. This helps everyone who uses the plugin!

PLUGIN: BadAssetFinder - Roblox


I hope you find this plugin useful! As always, reply to this topic with any questions or concerns you have, thank you.

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BadAssetFinder v1.1.0


Additions

  • Added a new error pattern and got rid of an unnecessary one.

Changes (non-breaking)

  • Changed from using plain tables of error and id pattern strings to seperate modules for each.
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