Badge Service creating nonsense warning


As you can see in the image above, my game has been creating continually errors constantly, causing the game to slow down such as tween and things.

As you can see in the script below, I did something to prevent that… or tried at least.


How can I have these errors gone?

How about add this:

if BadgeService:UserHasBadgeAsync(player.UserId, Badge1) == true then
    return print(player.UserId .. " Already Has Badge")

on top of the “if not BadgeService”

1 Like