If you award a badge to a player in a Game, and the badge is from another part of the Game, the badge doesn’t award at all. This behavior is really annoying, and I thought it had been fixed a while ago, but that’s not the case.
We had to use Datastores to save the fact that a player met the requirements of a badge. The next time they join the lobby on Apoc, they are awarded the badge. That’s how we got around it anyway.
Yes, this is one of the many things that Universes need to officially support. Badges in the Lobby should be able to be awarded in any place under the Universe.
It feels badges are getting outdated slowly. These are the only thing in development where you require BC to make them AND keep them. I’ve noticed that some games just don’t provide them anymore, but uses in-game stats and custom achievements.
I can’t be the only one that gets frustrated that we can’t follow people into a universe sub place still. How are we meant to challenege our rivals in robot blox because it uses universes. It’s just random people
I hate to bump this but it’s still relevant and still frustrating.
It’s 2016 and badges still don’t award properly in universes
Move this to bug reports, maybe it will get noticed.
gotcha!
Any update on this? I don’t like having to load datastores in my lobby just so people can get their badges, especially if the lobby sees many players come and go very fast. Unnecessary data loading.
I was told this was gonna happen a couple months ago but it still doesn’t work
PLEASE can we know if this is being worked on? This is causing me major grief because I can’t have level specific servers without awarding badges or checking datastores, and when I have a lobby with 45 people in it, and 1 person coming in every few seconds, that’s a lot of datastore checks. It means I can’t make my lobby any more sophisticated since I’m out of requests AND I’m having datastore issues where if you rejoin the same lobby server you left, the datastore service caches your save data so you cannot view your new save file at all until the lobby shuts down, so I can’t have a “last server joined” feature. It’s a mess.