Recently i made a game, and i’m using BadgeService. It seems to work in a weird / buggy way. As you see in the photo its the avg. server ping with the BadgeService requests.
In the newtork tab in the Developer console i saw 2K requests for BadgeService (i couldn’t take photo)
I just solved it, there was 3 scripts that my friend added to parts, without debounce, and without :UserOwnsBadge. Which caused the BadgeService to skyrocket with requests.