Baked textures appear in low quality when applied to SurfaceAppearance

I want to add my 4k Color, Metalness, Normal, and Roughness textures that I baked from Blender into Roblox studio as PBR textures

Upon adding either four of the images to their respective SurfaceAppearance properties they all come out in extremely poor quality with a lot of the features not being remotely as prominent.
What it should resemble:


How it looks in Studio:


I have tried reducing the resolution to 1k since they get compressed anyway, but the quality looks even worse. I am not sure if I am baking wrong since the textures look fine when I download them or if it has mostly to do with Studio processing them.

The first image doesn’t load. Also, have you tried uploading as decals using the site?

EDIT: GOT THE IMAGE WORKING (but i see no difference still, maybe a rendering thing)

EDIT 2: oh yep i guess the plates are less deep

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I have not tried that, but I forgot to mention that the images appear in noticeably better quality when I apply them directly in the TextureID property. Obviously they do not get processed as PBR textures though and I cannot apply all of them so I am still at a loss here.

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Uploading through the website still gives the same result and the image itself is downscaled there too.

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Do you have future lighting on? Maybe thats the problem

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I didn’t have it on, but I’ve realized its just Roblox’s funny compression algorithm, so I just kinda gave up trying with it.

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You could at least give it a try with future lightning it has worked for me a few times

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Yeah I cycled through all 4 of the lighting types, it’s just the image compression Roblox does when you upload to Roblox that had me for some time.

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Roblox does not support 4K images at the moment, the highest is 1k (1024x1024).
I also texture planes, but when I do it, the fuselage, right-wing, and left-wing all have separate texture sets, effectively tripling the apparent resolution.
That said, with good UVs and texturing practices you can get a decent amount of detail out of just 1 set of 1k textures:

Yeah I made quite few texture sets to separate the fuselage and some of the other surfaces and ended up with this.

I kinda just settled with what I uploaded.

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