Baked textures from blender come with dead pixels and imperfections

Basically, i’m trying to make a player model with custom meshes. I’ve had some problems, particularily, all my meshes imported without textures and it took a WHOLE LOT OF googling to find this guide: https://www.youtube.com/watch?v=H4iU3Nzg6Sw&ab_channel=HowToRoblox , which showed me how to bake models.

I’ve followed it perfectly for the torso of my player model, except for the fact that i’ve had to not use Pack Islands option, cause it messed up the whole uv map. Anyway, it gave me a png which i imported in roblox studio, and it looks ALMOST perfect, but not fully. Here’s images of some dead pixels on the torso and legs.


Now… How would i fix this? I’ve tried looking for this on the devforum, but to no avail. Thanks in advance!

The UV mapping might be a bit wrong.


I might be able to do it for you, if you give the model and colors you’d like where, and share how I did it in Blender.

I assume it’s one mesh all together, but it could be in various meshes (like arms, legs, torso, etc.). I also assume you want the shirt to be all just one color (blue), and the pants to be the two reds like in the image.

Some clarifications: it’s all different meshes, and also the shirt has different colors, even if they’re not quite noticeable. Btw, i would greatly appreciate if you show how you did it, so please do. Thanks!

Could you send the .Blend, or .FBX, or .OBJ file? Either here or in a private message.

Dang, now when i try to bake a texture in a new obj it doesn’t even work properly. Anyway, i sent you the obj in a message. Seems like the Smart Uv Project thing doesn’t unwrap right.

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I’ll send the updated file and a texture file in the private message, but I’ll put the video explaining my process here for others as well. Exporting should be simple. I think it has to be specific formats to bring the texture with it, like OBJ is just the mesh and not textures for export, I believe.

Note: You can find the Paint program I use here: https://www.getpaint.net/

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Thanks for the video, it does help with texturing, but, the thing is, when i try to import my obj file to roblox studio it just kind of comes without textures. Same with fbx.

Can I ask which importer you’re using? There’s one in the Avatar tab. That’s the one I use

I think i use the 3d model importer, but right now i’ve used the one in the avatar tab and it still came with no color. Maybe i’m doing something wrong when i export the obj?

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.OBJ files as a file type do not bring in textures. You will need to use a different file type, such as FBX. That said, you can simply import the texture instead and that should fix your issue.

Thanks, i’ll try doing that when i’m back home. One question though: does the uv mapping carry from blender to roblox? This would explain a lot.

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It should yeah, or at least the end result has always worked for me somehow

Oh, thanks! That, i think, should basically solve all of my problems. I just kind of thought that roblox uv unwrapped in their own way. In any way, when i can, i’ll try the way you’ve made it work and then mark your post as the solution.

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YES!!! IT DID WORK!! Thanks mate. I shall be forever grateful.

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