Baking Textures into Studio

Hey everyone, I’ve been messing around with textures in blender and I’ve realised baking textures and importing them into Studio is a great way to get realism. I’ve looked at many showcases and I was wondering how I would go about getting the lighting effects that I’ve seen. (Credit to respective owners).

https://www.roblox.com/games/2699195685/Afternoon-Glow

https://www.roblox.com/games/3643986083/Industrial-Living-room

I’ve been working on baking a rather large building in blender and due to its large tri count, it takes quite a long time to bake each object individually and then import, is there a quicker way to bake scenes than having to bake each object individually in blender, e.g. any optimisation options?

Any tips would be greatly appreciated.

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*i didn’t use baking at all in this showcase nor none of my others

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I was about to say that thisfall’s showcase is not a valid example since he doesn’t bake, but I’m glad he got here first.

As for the OP, you can mass import meshes into Studio now. I’m not sure about the Blender side of things, but you can probably find something on YouTube.

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