Balacing a boat with new Roblox Constraints

Hello!
I’ve made a boat but i was using an old bodymover and theres a lot of bugs so I modified it and create a new constraint boat! However, since most of the constraints uses a roblox physics. My boat is starting to fall appart:
the boat was began to tilt (its not balance)
image

I used a boat sized part. It will look like this:


Inside of the part. I used a VectorForce to make the boat kinda float?
Also all of the boats baseparts have a 0.3 density except fo the main part. Its 0.6

Tried multiple ways and watching tutorials. But it doesnt seems to work.

Please help!

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You should make all parts except for the main part Massless.

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Setted, doesnt seems to work…

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Have you tried setting the main part to Massless too? Didn’t say that earlier but I just want to see if it makes it float.

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Yep i also set the mainparts density to 0.3 (like all the boats) it just flings around.
Maybe massless is not the case?

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I finally got it!
It is very simple! I’ll tell you a quick tutorial because it was a solution.
First make all the boat have denisty to 0.3 (whatever all has to float)
Then you take the bottom part make the density, make it about 10-20 so the boats now have weight.
If it tilts to some where. Add part a part on the floating of the titlting area (not the one tilting to the water. But the opposite) then make it weight so the boat can be balanceable. Then BAM!!


It just perfectly balance!!

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