Hello!
I’ve made a boat but i was using an old bodymover and theres a lot of bugs so I modified it and create a new constraint boat! However, since most of the constraints uses a roblox physics. My boat is starting to fall appart:
the boat was began to tilt (its not balance)
Inside of the part. I used a VectorForce to make the boat kinda float?
Also all of the boats baseparts have a 0.3 density except fo the main part. Its 0.6
Tried multiple ways and watching tutorials. But it doesnt seems to work.
I finally got it!
It is very simple! I’ll tell you a quick tutorial because it was a solution.
First make all the boat have denisty to 0.3 (whatever all has to float)
Then you take the bottom part make the density, make it about 10-20 so the boats now have weight.
If it tilts to some where. Add part a part on the floating of the titlting area (not the one tilting to the water. But the opposite) then make it weight so the boat can be balanceable. Then BAM!!