right now a bullet hell system i’m using has the server tell all the clients, who each create their own bullet. Because the bullets are client-sided, the hit detection is managed in a separate script for each individual player. i am thinking that this wouldn’t be too secure because an exploiter could easily delete the script managing hit detection on the player, but i would have to make the bullets visible to the server in order for hit detection to be handled server-sided (and safely), but this causes the bullets to appear horrendously laggy to everyone and ruins general experience. i do not know what i should do.