I am trying to make a football game and you dribble on touch with the ball, but the friction still seems too low no matter how high i get it.
robloxapp-20240330-2210220.wmv (325.3 KB)
The ball is a mesh and its physical properties are, Density 100, elasticity 0.9, elasticity weight 50, friction 2, friction weight 100
Interesting. I was working on a completely physics-based car and changing the wheels’ - cylinders’- friction property to “2” makes it incredibly grippy. Maybe also change the friction for the field itself. Making the ground also friction-heavy solved my car’s soapy-handling problem.
Otherwise, I think in the physics engine, free balls and cylinders roll forever unless it’s a mesh and the mesh itself is bumpy or the part meets a tall enough ledge for the velocity of approach. Maybe using a “dimpled” mesh for the field would be interesting.
You could also increase the weight of the ball. For some reason it’s possible to roll very heavy objects around with our avatars until certain weights. Players may not notice the ball is heavy.
That’s it for ideas. If nothing works when tweaking properties on the game engine, you should use code to play with counter-forces and momentum canceling. Not sure how to do it tho.
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