Ball hitboxes for football game

Im want to make a dribbling system for my football game but the problem is that i dont how i should make hitboxes for my ball to make it optimalized.

Anyone can help me find a solution or give me some ideas?

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You can have one mesh for visuals and physics (ball-shaped), and one mesh for player collision/kicking the ball (ball-shaped or box-shaped, but should be bigger than visual hitbox imo.).

You could just use one mesh, but you might want them to be separate due to ball shape or wanting a greater hitbox for detecting things.

Roblox has a sphere type for parts, but I think using a 3D Modeling software, like Blender, would be better. That way you can have more control over tri-counts, visuals, etc.

I’m not sure which is better with realistic collisions, meshparts from Blender or Roblox’s sphere part. But, I hope that helps.

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