So I am trying to build ragdolls and animate them like the Euphoria engine used in games like GTA. My first step is making a ragdoll model. For the moment, I have one model made out of parts with no humanoid, and each limb is attached with HingeConstrains and BallSocketConstrains, and each one of them are in their own Collision Group so limbs do not interact eachother. However, I noticed that the movement of the upper leg relative to the lower torso (which are attached with a BallSocketConstraint) is extremely limited and acts as I had LimitsEnabled set.
To diagnose the problem, I have disabled LimitsEnabled and removed every limb save the LeftUpperLeg and the LowerTorso. I have made a physics test and I noticed that sometimes both parts twitch. I’ll attach a video.
You can see I have disabled the LowerTorso CanCollide property so both parts should not touch eachother.
Anyone knows how to fix this? (Sorry for my english)