Ball-Socket-Constraint Not Holding, and Axis Constraints

I would like to change the limit on how much a part can move on different axis’,
something like a Ball-Socket-Constraint.
So for example a part could move 10* on the X-axis and 20 on the Y-axis.

And then I’ve also noticed that the Ball-Socket-Constraint can’t hold up objects. Like a head falling to its side when without vertebrae.
How could I fix this, and what is causing it?

This is because Ball-Socket constraints are 360 degree free rotation constraints.

You can set LimitsEnabled, and limit the degrees of rotation: Make sure to have Constraint Details enabled and then change the UpperAngle to something you want. I’d consider changing the Restitution as well if you want your constrained object to retain its placement better.

Idk much about what you’re trying to achieve but ball socket is good for stuff like joints, like for example a shoulder.

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Success…

Ye I give up.