this is my first post and i didnt know where else to put it so like
whenever my npcs called “Hello Spheres” or their other variants spawn they float in the air for some reason??
they only start falling once i turn off the CanCollide bool or whatever
and idk how to make them NOT float
(they didnt float a while ago this just started happening
another thing to mention is they have humanoids too and theyy move around using velocity and stuff
(theyre meant to roll around and stuff)
So it’s just simple baseparts with normal physics, but they just float?
FestiveBattler:
CanCollide
Is there perhaps something beneath it holding it up?
FestiveBattler:
velocity
LinearVelocity? If so, that would normally set the Y velocity to 0 and prevent falling. Simply set the VelocityConstraintMode (or whatever its called) to Vector, and set the MaxForce in the Y direction to be 0.
yeah the cancollide thing was the solution i mustve had one of the fogparts cancollide set to true
system
(system)
Closed
April 9, 2025, 1:46am
#5
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