Title says it all, how do i prevent the ballsocket constraints in my ragdoll from freezing when I anchor or weld a part? Im trying to make a ragdoll climbing system and want players to grab the wall via anchoring their hand or welding it. Whenever I do so the entire ragdoll stops updating.
You could use AlignPosition
and change it to be similar to Anchored
.
If you activate RigidityEnabled
and set Mode
on OneAttachment
, just changing the Position
property of AlignPosition
makes an effect similar to Anchored
.
This works perfectly from my initial test. Thanks a lot.
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