Ballsocket constraints freeze if part of character is anchored

Title says it all, how do i prevent the ballsocket constraints in my ragdoll from freezing when I anchor or weld a part? Im trying to make a ragdoll climbing system and want players to grab the wall via anchoring their hand or welding it. Whenever I do so the entire ragdoll stops updating.

You could use AlignPosition and change it to be similar to Anchored.

If you activate RigidityEnabled and set Mode on OneAttachment, just changing the Position property of AlignPosition makes an effect similar to Anchored.

This works perfectly from my initial test. Thanks a lot.

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