I am attempting to make interactable chains using BallSocketConstraints. It works for the most part. However, sometimes they’ll noclip out of the chain and onto the floor due to the impacted velocity. How would I counter this?
I have made chains before and you should use the 180° constraint, like in doors (forgot what its called) because chains cant move freely in any direction but only 2.
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Worked like a charm, thank you so much!
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