I have a set of “charms” attached to my weapon models sporting BallSocketConstraints, but they seem to slightly spazz out and slightly move my character. I have tried putting MaxFrictionTorque to .001 to stop the spazzing, but that ends up anchoring my character and causing slight pushes once the charms go back into an “active” state. Is there any way to fix this moving?
Things I have tried: making all parts massless, cancollide false, adding twist limits, changing MaxFrictionTorque.