BallSocketConstraints forcing character movement

I have a set of “charms” attached to my weapon models sporting BallSocketConstraints, but they seem to slightly spazz out and slightly move my character. I have tried putting MaxFrictionTorque to .001 to stop the spazzing, but that ends up anchoring my character and causing slight pushes once the charms go back into an “active” state. Is there any way to fix this moving?

Things I have tried: making all parts massless, cancollide false, adding twist limits, changing MaxFrictionTorque.

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Sorry for the necro but where you able to fix this?

kind of, make sure everything welded to ur character is massless = true

necroing this again but this does not work, any constraint welded to your body will influence your movement unless you use manual cframe manipulation to move the part to where it should be, freeing your character from the influence of the constraint