Example used was the Purple Banded Top Hat however this issue applies to the other items I linked above
Issue Area: Catalog Assets Issue Type: Other Impact: Moderate Frequency: Constantly Date First Experienced: When the items were created Date Last Experienced: To this day
This is another brain-dead fix that should have been corrected years ago.
I’ve had dozens of people contact me asking me to create UGC accessory fixes to correct this problem, but I really don’t want to nor should anybody have to. Correcting this problem for every single top hat would take a single person at most 1 hour of work, and that’s being pretty generous.
This issue also happens with the Pot accessory, but I cannot retrieve the link as the entire catalog is suffering an outage alongside the avatar editor.
Did you ever consider fixing it? I spent 5 thousand robux on a banded top hat, and was really upset that it’s texturing was completely off after paying so much for an item ive always wanted.
Banded Top hat is one of the biggest and post popular hat series on Roblox. With these hats being so popular I don’t think the “classicness” matters anymore and I think this ugly black line needs to be fixed
@Klaugrana001 Would a glaring texture issue like this not be changed by the catalog asset team for aesthetic reasons? I’ve noticed atleast my end the bleed has been looking especially worse in r6 and minimal to none unless from a distance in r15
Honestly a part of me believes this is intentional at this point? On Classic Hat Stack you can see this same bleed, but it is visible in both R15 and R6.
Classic Hat Stack features a refreshed banded top hat texture, so if this was unintentional I don’t know if they would’ve left it in there.
Thank you for submitting this ticket and your patience.
The purple top hat (which we believe is the original top hat) is from 2007. A lot of tech on Roblox has changed on Roblox since then, especially with our rendering tech. Without doing too much digital archaeology, the banding is most likely caused by the updated tech. We suspect the black lines at the edge of the texture was some sort of buffer, but our current rendering tech (compositing and mipmapping) might be down-rezzing the texture and causing the black line to show up. In short, we do not think the black line was intended.
Since this is not a critical bug, we’re going to backlog this and fix it when we have the resources to do so.
This may be, but I have a hard time believing this was the intended look for the item, but rather a limitation of the time or a result of unsophisticated texture work. One discrepancy I noticed is that old entries like W’s Top Hat, while an older entry in the series than some of the newer ones that have this line issue such as the Blue Top Hat with White Band, do not have this problem. I think W’s really only benefits from not having this jarring line, and the remainder of the series would benefit from this change as well.
People like to chalk up these problems to “preserving the retro style” of said items but only a vocal minority of people who almost certainly weren’t even around at the time would maybe take issue with such a fix, whereas I believe a majority of existing owners would appreciate these errors being corrected.
Not sure what I think about the seams. Their placement makes me think they might be intentional, but I’d still personally prefer they weren’t there. Either way, staff should know this seam was always visible so that if they change it they can stand behind their decision.