If I dont pass a player will it send to all players in the game?
(post deleted by author)
make the testing grounds uncopylocked
the player argument is only required if you required the module on Server. Not supplying a player will return an error.
is there a way we can make it send to all players while doing on server?
you can do is:
for i, plrs in pairs(game.Players:GetPlayers()) do
module:Notify("This server is shutting down", "This server is not up to date!", "rbxassetid://11430238660", 10, plrs)
end
the thing is this ui uses SizeConstraint and it will not scale whether i like it or not even the autosize is on by X
Can we use this for giving hints and stuff?
what do you mean by hints? i assume you can
uuhhh it’s supposed to be for notifications and i’m using it on flee the mall for hints to complete endings
yes sure you can! i used it as as hints as well
This is a really nice module! It would be cool if we can edit the time of sizing tween when the notification appears.
is it somehow possible to make it appear for everyone in the server?
This question was already answered in this reply.
oh i never noticed that, sorry
Where did you find these types of icons?
here:
I absolutely love it!
Already using in my game.
Hi! Is there any way to notify only one player? Thanks! nvm fixed
Can you descript it more? i dont seem to understand