I’ve recently started working on a game based on Barotrauma, where players need to control and maintain a working submarine.
I’ve already made several systems, like the sonar, the sub’s movement, and turret systems, as well as building some of the sub already! (although it’s still a work in progress, hence the slight emptiness)
Can you show in a clip the ‘systems’ you have developed (sonar, turret, sub’s movement) ?
At the moment I only see models and I can’t evaluate a game from those.
Of course.
I have to tell you that the fact that it is in 3D as opposed to Barotrauma, together with the soundtrack, make it quite immersive, perhaps a little gloomy.
But maybe that’s the kind of emotion you wanted to evoke, I don’t know.
You can certainly see the commitment on your part, I like the attention to functional space, but it is also optimisable.
In my opinion you could also consider inserting design elements to aid orientation, as compared to a 2d game, here there is a lack of overview of the functionalities in the submarine.
In this regard, I see cables at the top, if placed more prominently, perhaps in a colour complementary to the dark tones of the rest of the setting, could lead the player to the various components (sonar, turret, locker) in a way that integrates naturally into the setting.
To aid this you could also add coloured labels that help the player identify a functional element on sight.
In short, I would say play with lights and colours but in the right place, to create a contrast useful to orient the player towards a certain device.