(Lvl. 5) Removed slow effect buff, Now increases range studs 5 to 7.
Removed Hidden Detection. (Due to his permanent poison effect, even camouflaged enemies did not easily escape from this defender, they can still be poisoned by the splash damage.)
Dr. Mahl’s Robot from Advanced Difficulty broke when attempting to use Auto-Destruction attack.
Fixed enemies skipping waypoints in Town map.
Fixed Jennifer’s divided damage.
Fixed Magnus’s splash damage.
New: MAX PLACEMENTS SYSTEM
Matches will now be a little more balanced, so depending of the amount of players in the server, the game will choose the limit for all players:
New Defender: Kai
Placement Price: 1,000
Has a placement limit of 4
Hides and protects himself and his allies from stuns. (Doesn’t recover them from being stunned.)
Activates hidden detection to allies who can’t detect hidden enemies.
Detects hidden enemies at Level 1.
Detects flying enemies at Level 4.
Added Timer in Map and Mode Voting screens.
Dr. Mahl’s Robot attacks
Dr. Mahl’s Robot now changes the color of the eye before attacking.
Max Placement System
Now due to the new Max Placements system, all defenders who had limit of 10 now have 30. But most limited defenders got this:
Fixed Matt, Alanys, Farm, General and Kate not spawning.
Fixed General’s ability.
How to avoid Skin System bug Guideline
So a lot of work has been taken to make this system and yet we are experiencing bugs that still must be fixed, so in order to avoid the new bugs:
Do not equip multiple skins for the same defender. (Choose only one skin per defender.)
Defenders with more than 1 skin are our problem in this update, so try to avoid Farm’s skins but you can still buy its christmas skin in the Skins Store. (This problem will be fixed, do not worry.)
To equip the skins you want for your defenders, make sure to equip them in order. (For example: First defender I want to equip is Matt, and then equip his skin. If you will not equip his skin then choose the second defender of your list and so their skin, if not then repeat the same step, cause the bug consists in the fact that the game confuses the defender’s skin for other defender’s skin.)
Added new skins for Farm, Alanys and General.
Fixed Defenders breaking after attacking an enemy with negative effect. (This caused Defenders like Alanys, Baller, etc. causing other defenders except Lucien not be able to attack them.)
Skin System [WIP] Good and Bad news!
Skins for Matt, Kate and Farm have been released.
This will guarantee the beta version of this game.
Now we are two people working in that system.
Skins you bought before their release are saved in your inventory.
With this done, we will release holiday skins for the next confirmed defenders: Matt, Farm, Alanys and General.
You can only equip one skin per loadout. (Meaning that you can equip Matt’s skin but you can’t use Farm’s skin at same time.)
Once we try to fix this problem, we will close the game again for maintenance so you don’t experience bugs affecting your data.
Kate’s barricade spawned in the Base of Town map.
Revamped special passive.
Counters Lead enemies.
Reduced placement range.
Now he can attack.
Increases heal point every level.
Removed placement limit.
Now has Skins Upgrades.
Reduced Giggles’s placement range.
New Map: Sand Castle
Rewards for winning the matches changed depending of the game difficulty.
Wave Time is now 35s. (This is to compensate for those who are still waiting for the release of Skip Wave Voting.)
Dr. Mahl’s Robot
Health increased 20,000 > 25,000 (Normal)
Health increased 20,000 > 50,000 (Advanced)
Lvl. 5: Decreased cooldown 1.508 > 1.008
Lvl. 5: Increased divided bullets range 4 > 8
Lvl. 1-6: Increased splash damage range 2+
Now the game will automatically remove dead enemies staying on the path.
Jennifer’s description was empty.
New Defender: Jennifer
Her shotgun inflicts divided damage to multiple enemies, the closer the target is, the more damage she inflicts.
Can only be hired 8 times per Player.
Zack has Skins Upgrades now.
Removed Zero’s passive: Take 1% of Enemies’ Max Health.
Fixed Wizards not spawning enemies.
Added Wizard to Advanced Mode.
Added General dialogs to Advanced Mode.
Hopefully fixed mobs not removing after dying, this caused matches never finish unless time is out.
Mystery enemies now spawn other enemies when dying.
Remodeled Mystery enemies to Capsules sent by Dr. Mahl.
Added Game Difficulties: Normal & Advanced.
Wizard; spawns random enemies. (Normal & Advanced)
Toxic; immune to poison effect. (Advanced)
Volcano; immune to burn & shock effects. (Advanced)
Dr. Mahl’s Robot
Added two new attacks: Shield and Summon.
Fixed General’s dialogs.
Zack rarely increased allies’ upgrades price.
Balanced the whole Normal Mode
Fearless enemy decreased speed 2 > 1.8
Rework on the waves. (You may feel its easier than before.)
Removed Hawk and Ninja enemies from Normal Mode.
Plaguer (Lvl. 3-4) splash poison wasn’t affecting the first enemy.
Added Settings in-match
Speedrunner Mode: Are you streaming a Speedrun Match? Enable this mode to check the current time of the match you are playing.
[Defender]: Zero (Lvl. 5-6): increased cooldown 2.208 > 2.508
[Enemy]: Destroyer: decreased speed 3 > 2
Moved Wave and Time labels below Base’s health. (This would allow Mobile players to see them better while moving.)
Archived Patch Notes
November 2022 (Demo)
Zero (Lvl. 5-6) stopped attacking.
Dr. Mahl’s Robot: increased health 15,000 > 20,000
New Map: Oriental Park
New Defender: Diana
Her sword inflicts strong damage to nearby enemies.
Can enter on a rage to attack faster and stronger!
Defined Difficulty to every map.
Lvl. 3 Price: 1200 > 400
Lvl. 4 Price: 6000 > 1200
Lvl. 5 Price: 26,000 > 6000
Lvl. 6 Price: 32,000 > 26,000
Due to a bug for equipping for example Criminal Matt, you could use him and the default skin too, so I decided to disable skins until I make a revamp of it.
Zero (Lvl. 5): increased cooldown 2.008 > 2.208.
Stun effects durations decreased on Bosses. (This caused them to never reach to the base when using Alanys or Zero, not even close.)
Zero (Lvl.5-6): now shocks multiple enemies in a small radius.
Removed Highlight Instance from mobs. (This probably fixes some towers getting negative effect highlights on them.)
Minor modifications on Picnic Day map. (This fixes Hawks colliding with a sandwich )
For some reason General fired at his allies when buffing their cooldown
Zack and Zero’s descriptions didn’t show up
Slow Down negative effect boosted very slow enemies’ speed.
Zero didn’t take enemies’ max healths.
Shock/Freeze negative effects changed enemies’ speed even if they still had one of these effects active yet.
Kate and Farm skins are made but due to an insane bug going on when equipping them, I decided to delay them and focus on the important changes of the game. Thank you for your patience.
Zero has upgrades.
Kate (Lvl. 5) price has been reduced 16,700 > 12,000
Kate (Lvl. 6) price has been reduced 25,000 > 20,000
Dr. Mahl’s Robot health has been reduced 25,000 > 15,000
Dr. Mahl’s Robot attack cooldown has been increased 15s. > 18s.
Hawks: reduced spawn rate. (This caused the matches impossible to win without using Stella or Steven, since for now only they both detect flying enemies. Once Difficulties release, Hawks will no longer belong to Normal Mode.)
Enabled Chat after Loading Screen in Main Menu. (This caused difficulties to plan strategies on team, and also there is no reason to keep it disabled.)