Update Log
V.0.01 (11/10/24)
Lag Reduction
- Improvements to effect cleanup system.
- Units will now create movement paths less in order to reduce lag.
- More lagfixes planned
New Unit Addition: Rocketeer
- The rocketeer can be purchased for 2000 cash. Will naturally spawn at a lower rate. The rocketeer will launch an onslaught of missles onto enemies with low accuracy.
- HP: 80 | Attack Delay: 6s | Attack Amount: 10, 1 when enemy is closer than 20 studs | Damage: 2-3 (Expontential) + AOE
V.0.02 (11/12/24)
Balance Changes
- Summoner will now re-summon another unit if one of two summoned units is dead at a slower rate, instead of having to wait until both are dead to re-summon (20s while 1 unit is still alive, 4s while 0 units are alive).
Apocalypse Bugfix
- Zombies are now capped at 10. Will correctly be removed on death.
Unit Re-Addition: Medic
- The medic was initially removed due to not functioning properly. It has now been re-added and can be purchased for 600 cash. Will naturally spawn at an average rate.
- Special Features: Instead of having healing attacks, the medic can now normally attack. Instead, while in combat the medic will throw a healing potion towards allies that explodes into an AOE healing allies for 100 HP.
- HP: 140 | Attack Delay: 0.5s | Attack Amount: 1 | Damage: 5-15
V.0.03 (11/16/24)
Balance Changes
- Rocketeer cost decreased: 2000 → 900
- Rocketeer damage increased: 2-3 → 4-5
- Rocketeer attack delay decreased: 6 → 4
New Unit Addition: Necromancer
- The Necromancer can be purchased for 2000 cash. Does not naturally spawn.
- Special Features: The Necromancer will turn dead enemies into allied corpses that function similarly to zombies. Corpses have 100 HP and will show who their owner Necromancer is via a link effect. They have a melee attack with a 1s attack delay which will deal 15-16 Damage, and will heal the Necromancer for 5 HP. If the Necromancer is full health, will heal itself for 8 HP. While below 50% HP (75 HP), the Necromancer can use an empowered attack that converts nearby 100 HP or below enemies into corpses by rising them into the air and striking them with thunder. When a Necromancer dies, so will their corpses. Re-animation can only occur on a single entity once and will not function on objects or zombies.
- HP: 150 | Attack Delay: 0.5s | Attack Windup: 2.5s | Attack Amount: 2, 1 when enemy is closer than 40 studs or already dead | Damage: 2 (Expontential) + AOE
V.0.04 (11/19/24)
Balance Changes
- Necromancer can now naturally spawn at a low rate
- Necromancer cost reduced 2000 → 1800
- Medic heal heavily reduced to compensate for the addition of 100+ HP enemies
- Multiple railguns can now be placed until auto-spawn changes are made due to the fact that they would usually be automatically spawned by themselves anyways. This change is made to add to their value is a strong long range AOE damage dealer and allow for them to be placed on more strategic areas rather than being forced near camps or bases. Damage may be nerfed in the future to compensate for this with the addition of 100+ HP units.
Bugfixes
- Fixed new allies attacking each other after switching teams.
New Unit Addition: Sk4t3r n00b
- The skater has gone through several iterations. It was originally planned to be a support unit that reduced ally weapon cooldowns. Then a new draft was made with it being a tank unit. It’s finalized version is now a brawler/tank/speedster hybrid, being able to move fast, deal damage and passively heal itself with a high HP pool. In order to compensate for this, it must buildup these stats by hitting enemies and gaining “style”. At 8 “style”, it recieves an empowered state for 20 seconds with passive healing and a decent burst of healing when the form is taken, and greatly increased damage and speed on top of the buff granted from “style” points. It also has an AOE ability with mediocre range but the potential to deal 100+ damage. Since the skater is a close ranged unit, it can only target one unit at a time. It is also vulnerable to snipers and recons, and everything without its empowered form. Can naturally spawn at a low rate. Purchasable for 850 cash. The skater unit is inspired by early 2010’s media and style.
- Base Form: HP: 500 | Attack Speed: scales on style points | Attack Amount: 1 | Damage: 15 + style | Walkspeed 14 + stylex2 | JumpPower 40 + stylex2
- Enhanced Form: HP: 500 | Auto-Regeneration: +5 HP every 0.5s | Attack Speed: x4 | Attack Amount: 1 | Damage: 30 | Walkspeed 55 | JumpPower 80
V.0.05 (???)
UPCOMING
Map change
Cash generation unit
Roadmap
- Lag reduction (gradual)
- Cash generation unit OTW V.0.05
- Map change OTW V.0.05
- Auto-spawn changes
- Recon mini-rework
- Summoner mini-rework
- Basic noob recolor
- Music related unit
- Druid unit
- Puppet related unit
- Galaxy related unit
- Ghost related unit
- Jellyfish/Aquatic related unit
- Psychic Unit