My project will use S15 avatars that are Mid-high poly meshes. I have a human mesh that serves as a base/common model for characters.
The body itself is at the 10k triangle limit with no clothes. I know I could upload the body and clothing meshes separately, but that’s where the issue lies: an unclothed humanoid mesh… which would get rejected by moderation.
I’ve tried separating the body-parts into different objects, but when posing/animating, there are gaps between the parts which I want to avoid.
Is there any other way I’d be able to get around this?
If you’re gonna ask: yes, Blender.