BasePart.NetworkOwnerChanged Event

As a Roblox developer, it is currently too hard to check if a network owner changes without running a continuous loop, which is taxing and not perfect. There are instances in my game where (lots of moving parts, anchoring and unanchoring, users sitting on parts, etc.) and when the owner changes unintentionally, it can mess things up.

If Roblox is able to address this issue, it would improve my games as I would be able to immediately correct network ownership changes. I think this would also help others a lot. Considering roblox has events that fire internally when ownership changes, I feel it wouldn’t be hard to add this event (or add a value even and connect a .changed event to it) and it would help so much with the smoothness of my game and my development!

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