As a developer, I find it’s too complicated to find what parts are intersecting an area or another part. The :GetTouchingParts() function seemed to look like it would solve it - except it’s just for CanCollide true parts??
It’d be really handy if there was either an option for this function to include CanCollide false parts, or to make a separate function which would do the same thing. I know I could make rotated Region3s, but it just seems like it’s overcomplicating a simple issue - though as far as I know, it’s the only solution to this.
Also, please tell me if I’m wrong and if there is already a simple way to do this. I tried using .Touched and .TouchEnded but that can get messy and buggy, so that isn’t a very practical solution either.