Hey! I have a sandbox game about welding parts together or tethering them, and sometimes, when the spawnables/blocks are deleted, the baseplate is also deleted.
local function clearMap()
for _, v in pairs(workspace.Structure:GetChildren()) do
v:BreakJoints()
end
task.wait()
for _, obj in ipairs(workspace.Spawned:GetChildren()) do
obj:Destroy()
end
for _, obj in ipairs(workspace.Blocks:GetChildren()) do
obj:Destroy()
end
end
Haven’t been able to reproduce this issue on my own. The baseplate is inside the Structure folder.