local Plugin = function(...)
local Data = {...}
-- Included Functions and Info --
local remoteEvent = Data[1][1]
local remoteFunction = Data[1][2]
local returnPermissions = Data[1][3]
local Commands = Data[1][4]
local Prefix = Data[1][5]
local actionPrefix = Data[1][6]
local returnPlayers = Data[1][7]
local cleanData = Data[1][8] -- cleanData(Sender,Receiver,Data)
-- Practical example, for a gui specifically for a player, from another player
-- cleanData(Sender,Receiver,"hi") -- You need receiver because it's being sent to everyone
-- Or for a broadcast (something everyone sees, from one person, to nobody specific)
-- cleanData(Sender,nil,"hi") -- Receiver is nil because it is a broadcast
-- Plugin Configuration --
local pluginName = 'PTS'
local pluginPrefix = actionPrefix
local pluginLevel = 0
local pluginUsage = "" -- leave blank if the command has no arguments
local pluginDescription = "Asks question."
-- Example Plugin Function --
local function pluginFunction(Args) -- keep the name of the function as "pluginFunction"
local Player = Args[1]
for i,v in pairs(game.Players:GetChildren()) do
if returnPermissions(v) >= 1 then
if game.ReplicatedStorage.PTSENABLED.Value == true then
remoteEvent:FireClient(v,"Notif",Player.Name, Player.Name..' called a PTS!',{'PTS','Username: '..Player.Name,' '})
remoteEvent:FireClient(Player,"Notif","PTS", 'Success',{'PTS','Success',' '})
else
remoteEvent:FireClient(Player,"Notif","PTS", 'Disabled',{'PTS','Disabled',' '})
end
end
end
end
-- Return Everything to the MainModule --
local descToReturn
if pluginUsage ~= "" then
descToReturn = pluginPrefix..pluginName..' '..pluginUsage..'\n'..pluginDescription
else
descToReturn = pluginPrefix..pluginName..'\n'..pluginDescription
end
return pluginName,pluginFunction,pluginLevel,pluginPrefix,{pluginName,pluginUsage,pluginDescription}
end
return Plugin
Hi, so basically everything above works, however Iām not really familiar with BAE, I just wanna make it so that
Once you click in this ^, itāll teleport you infront of the Playerās Character.